Character Experience

Character Points

The main character experience is based on a reward system of character points (CPs). These are earned during play for achieving goals, defeating opponents, player involvement and good role-playing. As a general guide, CPs are earned from the following:

  • +1 to +3 for completing the adventure, depending on the difficulty and success outcome.
  • +1 for each encounter successfully completed – not all encounters are resolved by combat.
  • +1 for active involvement.
  • +1 to +3 for good role-playing and having fun.
  • +1 for meeting personal goals.

CPs are then spent in downtime improving skills. Skills are improved from xD to xD+1 to xD+2 to yD, where y = x+1. It costs one CP per value of x to increase a skill. For example, to increase a skill from 2D to 2D+1 will cost two points. To increase a skill from 3D+1 to 3D+2 will cost three points. To increase a skill from 2D+2 to 3D will cost two points.

Additional Merits can be purchased at a cost of 10 CPs. Additional Flaws can also be taken yielding 10 CPs to be spent elsewhere. When dealing with Merits and Flaws, the player must have a good reason for why these have appeared and cannot just be purchased for power-boosts.

Attributes can be increased but it costs 20 x current D-level.

Fate Points

A fate point can be spent during the course of any encounter. It has the effect of doubling all of the character’s skills, weapons and talents for a single round. This allows the character to achieve extraordinary feats to overcome particularly powerful opponents.

If the Fate Point is used in a very heroic manner, the character will have the Fate Point returned at the end of the adventure and also be rewarded with a bonus Fate Point.

If the Fate Point is used in a suitable but non-heroic manner, the Fate Point will be returned at the end of the adventure.

Finally, if the Fate Point is used for selfish ends or wasted in a situation that it is not really required, it will not be returned. With this, it is possible for a character to have 0 Fate Points. To earn their first one, the character must achieve something heroic during an adventure without the aid of any Fate Points.

Character Experience

The Eye of the Dragon davew